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  • Df5e9e censored avatar

    @OmegAlex10
    I amended the mod title at the top to say this is Legacy only.

    3天前
  • Df5e9e censored avatar

    @HvyMetal55
    The previews for the last couple of updates are all from R* - we didn't need to add our own which was nice. I don't believe anything has changed in the config since then but if it's wrong then I'll fix the download.

    10天前
  • Df5e9e censored avatar

    Enhanced Native Trainer: Update 56.1

    Added:
    * Added the missing vehicle previews.

    Known Bugs:-
    * Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.

    2025年6月29日
  • Df5e9e censored avatar

    @MrMoneygold
    If they're valid then ENT will automatically pick them up and sort it by vehicle type (like in the image at the top with a P1). They'll appear in alphabetical order in their respective menu - i.e Sports, Super etc etc.

    2025年6月24日
  • Df5e9e censored avatar

    @cdgfanatic
    Correct. "Enhanced" because it was the Enhanced version of AB's native trainer included with the scripthook. It is not "Enhanced" as in "GTA Enhanced".

    @LavenderEmpress
    ENT auto-updates the vehicle list so those should be in there automatically. They won't have previews though.

    2025年6月24日
  • Df5e9e censored avatar

    @mrsun
    Unfortunately that'll be someone else's task to do. Alex and myself along with others who have come and gone have been working on ENT since 2017 so it's time to pass the torch to someone else who can afford the time to work on it.

    @lunalove1233
    Those numbers correspond to the button IDs. You can find the list here: http://docs.fivem.net/docs/game-references/controls/#controls

    @Mustafa617
    That's not possible unless you script it like R* would.

    2025年6月18日
  • Df5e9e censored avatar

    @Aktendulli
    Player menu -> Jedi options

    2025年5月19日
  • Df5e9e censored avatar

    @KaiiserAmil
    Have you tried running JUST ENT and seeing if it still crashes? If it doesn't then it's a mod conflict. If it is you can try and verify your game files through the R* launcher or rename the ent.db file and relaunch the game.

    Renaming the DB will force-reset ENT's option states.

    2025年5月18日
  • Df5e9e censored avatar

    @xLogger @Electronik-FArts @unholypotato
    As I've stated already - it won't be from us as we don't have time these days. The source is available (in fact it's linked in the description) so you're welcome to give it a crack yourself but keep in mind what needs updating is not something you can just drop into ChatGPT and be done with it. You'll need to have experience in tools like IDA or Ghidra.

    Mentioned in an above comment to 'Reverse Eng' is what would need fixed (memory patterns primarily as natives should just need renamed). Long term though - ENT in it's current state isn't scaleable with things R* are adding (i.e new interior customisation) so while updating will get it working, long term it'll need a more in-depth rewrite of certain menu functions.

    2025年5月17日
  • Df5e9e censored avatar

    @Wertologist
    Under the Enhanced Native Trainer folder in your GTA folder should be a log. If it's ENT related it should give you an idea what happened in there.

    That's an invalid native so something has told SHV to execute something invalid. One fix is to rename your ENT.db file (Win + R -> %appdata% and the Enhanced Native Trainer folder. Rename ent.db) and relaunch GTA. If it was a buggy option force-resetting ENT like this should help you get back in-game. If it still crashes then your game needs either verified (through the launcher) or there's a conflicting mod somewhere.

    2025年5月16日